BCG
A Unity game using a mobile phone as a controller via AirConsole: buttons light up on the phone and the player reacts.
IF793 (Projeto e Implementação de Jogos 2D, Ciência da Computação); IN1184 (pós-graduação, 2015.2); CIN0054 (Jogos Digitais, grade nova da Engenharia da Computação) · Undergraduate, CIn/UFPE · 2015.2 – 2018.2 (with Geber Ramalho) and 2020.2
Game design and implementation, co-taught with Geber Ramalho (2015.2 to 2018.2) and offered in 2020.2.

01 · Teaching
An undergraduate course at CIn/UFPE centered on the development of a game by each team. Giordano Cabral taught it with Geber Ramalho from 2015.2 to 2018.2, under the code IF793, and again in 2020.2, in a remote format. In August 2018 CIn held the first UFPE Game Jam (48 hours, 50 participants selected for complementary profiles, mentors from the Center), attended by Geber Ramalho and Giordano Cabral with Kiev Gama (CIn portal, 07/17/2018).
02 · Teaching
Six editions: 2015.2, 2016.2, 2017.2, 2018.1 and 2018.2, with Geber Ramalho; and 2020.2, with no co-instructor and remote.
03 · Teaching
Each team writes the Game Design Document, shows the game running at the end of the semester, and goes through an internal 360 evaluation, in which the members themselves record each other's contribution. In 2020.2 the class started with the Unity Learn tutorials, with weekly goals checked in class, then game design and procedural content generation, and per team: game concept with persona and inspiration cards, a five-minute presentation, wireframes of the main screens, and an eight-week roadmap to delivery.
A Unity game using a mobile phone as a controller via AirConsole: buttons light up on the phone and the player reacts.
A game controlled by mobile phone, with loading, options and high-score screens, planned over eight weeks leading up to final submission.
A casual game designed for people who enjoy cat videos, with wireframes and a roadmap.
Alexandre Fonseca, Caio Fazio, Daniel Cauas, Fúlvia Lima, José Henrique Brandão, Rebeca Silva
A game by Team Oracle, planned with personas, wireframes and a weekly roadmap (movement mechanics, art concept, controls).
04 · Teaching
https://www.cin.ufpe.br/~ghao/projeto-jogos, code at https://github.com/foolOnTheHill/game-project. Team: George Oliveira, Lucas, Natanael, Rafael, Márcio.Ten GDDs presented over three days beginning November 30, 2017:
360 evaluation of the teams in July 2018.

Final project on November 27, 2018.
Final submission on August 24, 2021.








Teaching
Frequently asked questions
Game design and implementation, co-taught with Geber Ramalho (2015.2 to 2018.2) and offered in 2020.2.
1 class, in 2020.2.